Mortimer Beckett And The Time Paradox
Although Mortimer Beckett managed to
evict the ghosts from his uncle's house in Mortimer Beckett and the
Secrets of Spooky Manor, it opened a time portal has allowed various
modern-day objects to pass through and show up in random locations
throughout history. In the hidden object / adventure follow-up, Mortimer
Beckett and the Time Paradox, Mortimer must travel to different ages in
time to put things right.
Like the first Mortimer Beckett game, items in Time Paradox are split into several individual pieces to find.
Once all of the pieces of an item are found, the item is added to your
inventory and can be used to either solve a puzzle, such as placing a
ladder at the side of the building so you can climb up and read the
inscription on a banner on the roof, or to help reverse the time paradox
by putting the item back where it belongs, such as placing the bunch of
eggs into the bird's nest. Once Mortimer has fixed all of the
irregularities in a scene, he'll receive a piece of Uncle Jerome's Time
Bomb, which is the key to sealing the portals once and for all.
One of the biggest complaints with
these types of games is that they simply aren't long enough. Mortimer
Beckett and the Time Paradox is definitely longer than the first game
was , and not only that, but items will appear in different places when
you play through the game a second or third time, which is a pretty good
incentive to do so.
The game ends on a pretty big
cliff-hanger. Now, normally I'm not a fan of these "To Be Continued"
endings because sometimes, for various reasons, the developer never ends
up giving us a "Continued" and we're left hanging forever! However, I
think it's safe to say that given the quality apparent in Mortimer
Beckett and the Time Paradox, this is a series that's going to be around
for quite a while.
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